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Language:en Author:Laborci Gergely

Homework – Clickable prototype and first feedback

Connect the wireframes into a clickable Figma prototype through which the chosen main task can be completed. Then have at least one other student try it out: do not walk them through it verbally, instead observe where they become uncertain. We learn structured usability testing in chapter 8; this is the first, informal trial.

Deliverables

  • a shareable Figma prototype link;
  • a clear start screen and success state;
  • the working connections of the main flow and the transitions where needed;
  • at least one exceptional state reachable in the prototype;
  • a short list of the known limitations of the prototype;
  • a scenario and a task for the trial, in the structure learned in the lesson;
  • at least three concrete pieces of feedback or observations (quote, observation, interpretation marked separately);
  • a short reflection: what was surprising, what was useful, and what you would change.

Evaluation criteria

  • The prototype serves to try out the main task, not every function is interactive.
  • The task does not reveal the solution.
  • The observations describe behavior, not just opinion.
  • The limitations are marked, so the result of the trial can be interpreted.