A prototype is a testable model of the task flow, not an imitation of the finished product. The chapter connects interaction patterns and affordance, prototype fidelity and scenarios, and microinteractions and transitions. The practical lesson turns the wireframes into a clickable Figma prototype.
Interaction and prototype
A prototype is a testable model of the task flow, not an imitation of the finished product. The chapter connects interaction patterns and affordance, prototype fidelity and scenarios, and microinteractions and transitions. The practical lesson turns the wireframes into a clickable Figma prototype.